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Archive for "November, 2009"

  • ActionScript, Tutorials

    Posted on November 21st, 2009

    Written by Behrouz Pooladrag

    Tags

    107677#107677, actionscript 3 beginbitmapfill, actionscript 3 bitmap beginbitmapfill, actionscript 3.0 bitmapdata beginbitmapfill, alternative to beginbitmapfill, as3 bitmapdata to graphics, as3 package bitmapdata examples, beginBitmapFill, beginbitmapfill bitmapdata, beginbitmapfill example, BitmapData, bitmapdata in as3 drawing example, endFill, flash as3 bitmapdata, flash bitmap examples, flash bitmapdata example, flash bitmapdata tutorials, flash.display.BitmapData, graphics bitmapdata, how to "extend bitmapdata" class flash as3, Images, lineTo, php variables email as3 bitmap, send bitmap to php from as3 for emailing

    Sample BitmapData and Images

    Sample BitmapData and Images

    In AS3, you must give objects in the library class association in order to instantiate them with AS. If you don’t have a class for your bitmap (ie you don’t need to extends BitmapData with more methods) then you can type in a class name and Flash will automatically create one for you which will [...]

  • Fireworks

    Posted on November 20th, 2009

    Written by Behrouz Pooladrag

    Tags

    actionscript, AS3, as3 fireworks, Banner, blog.flashbanneronline.com, draw, exporting action script 3 files from fireworks, Extensions, Fireworks, fireworks actionscript 3, fireworks actionscript 3 example, fireworks actionscript example, fireworks exporter actionscript example, FlashBannerOnline.com, JSF, MXP, save paths

    Adobe Fireworks Save Paths as ActionScript3 FP10

    Adobe Fireworks Save Paths as ActionScript3 FP10

    This command will let you export a selection of path objects to ActionScript using the new ActionScript drawing APIs introduced in Flash Player 10 (Graphics.drawGraphcisData with Vectors, etc.). When exported, an ActionScript 3.0 class is created with each path as a static Vector. property. These paths can be referenced from this class directly or the [...]

  • ActionScript, Tutorials

    Posted on November 20th, 2009

    Written by Behrouz Pooladrag

    Tags

    .as update render enterframe, actionscript, actionscript 3 event.render, actionscript 3 render event, actionscript 3 where to update display objects event.enter_frame event.exit_frame, actionscript update render, adobe flex suspend rendering, AS3, as3 enterframe events, as3 event.render, as3 flash render video, as3 invalidate, as3 one or more enterframe, as3 render, as3 render completed, as3 render display event, as3 render event, as3 stop render event, banner as3 stage addeventlistener, enter_frame not called, Event, event current as3, event flash banners, event.render as3, event.render event flash, example event.render, flash as2 render event, flash as3 enterframe, flash as3 render event, flash frame addeventlistener enterframe, flash render event, flash.events.Event.RENDER, gotoandstop as3 scene, invalidating stage in flash, Render, render actionscript 3, render event, sprite enterframe event, sprite render function actionscript, stage invalidate render event, time based events in flash as3

    Render Event in AS3

    Render Event in AS3

    ActionScript has long since relied on the enterFrame (onEnterFrame) event for time-based actions, especially animation and actions relating to frame playback. In comparison, Director’s Lingo language has, not only an enterFrame event, but two other frame events, prepareFrame and exitFrame. Though ActionScript 3 has not aquired prepareFrame or exitFrame, it has gained a new frame [...]

  • ActionScript, Tutorials

    Posted on November 19th, 2009

    Written by Behrouz Pooladrag

    Tags

    actionscript, AS3, flash.net.URLLoader, Loading, URLLoader, XML

    Sample Loading Text and XML with URLLoader

    Sample Loading Text and XML with URLLoader

    In previous versions of ActionScript, there were a couple of classes who had the capability of loading external text, namely LoadVars and XML. The loading responsibilities of these classes has moved to one single class in ActionScript 3, URLLoader (flash.net.URLLoader). This class is a lot like LoadVars. The big difference is that it is used [...]

  • ActionScript, Tutorials

    Posted on November 18th, 2009

    Written by Behrouz Pooladrag

    Tags

    "actionscript 3 score ", actionscript, actionscript 3 how to determine what is in a textfield, actionscript 3 press enter textbox, actionscript 3 textbox, actionscript 3 textfield == array, actionscript textfield press enter, AS3, as3 addchild text box, as3 creating a text field which can be edited by the user, as3 declare a textbox, as3 display text on screen, as3 mysql banner and text, as3 selectable textfield, as3 static text, as3 text field, as3 textfiedl optimization, as3 textfield, as3 textfield type, as3 textfield with quotes, as3 write text on screen, banner flash as3 text, banner flash tet, decimal in textfield in as3, Flash, flash as3 addchild text inside a object, flash as3 textarea tutorial, flash as3 textfield cut off, flash as3 textfield problem text cut, flash as3 textfield.type, flash filer to textfield as3, how to create a textbox in addchild in as3, how to create a textfield name in flash as3, how to put message box in as3, mysql display row as3 textfield, new line in textbox actionscript 3, score counter flash as3, text field as3, text field in as3, textbox actionscript 3, TextField, textfield as3, textfield as3 flash, textfield in as3, textfield line new as3, textfield name as3, textfield types as3, textfieldtype.dynamic with actionscript 3

    TextField in AS3

    TextField in AS3

    1. Create a – Flash File(ActionScript 3.0) 2. Now go to your Actions tab, you can do this by pressing F9, or going to Window – Actions in your menu bar. 3. In your “Actions – Frame” tab, type the code: var textBox:TextField = new TextField(); var Declares you are making a variable. textBox Name [...]

  • ActionScript, Tutorials

    Posted on November 17th, 2009

    Written by Behrouz Pooladrag

    Tags

    actionscript close command, allowfullscreen flash as3, AS3, as3 auto close, as3 fullscreen video, auto close swf actionscript 3, click full screen jquery, click on link to open swf fullscreen, close flash jquery, close swf flash as3, closing flash banners in jaqury, draw, enter full screen mode as3, Flash, flash allowfullscreen true, flash as3 allowfullscreen true false, flash full screen actionscript as3, full screen actionscript 3 for swf file, full screen command actionscript for swf file, full screen option in jquery, FullScreen, fullscreen click jquery, fullscreen flash banner, fullscreen mode jquery, fullscreen preloader bar as3.0, function click fullscreen by jquery, function jquery fullscreen, jquery fullscreen mode, jquery go fullscreen, stagedisplaystate.full_screen popup, swf file full screen jquery

    FullScreen in AS3

    FullScreen in AS3

    Notes: This tutorial covers HTML changes as well. Flash requires an HTML to be in opened in your browser and load an SWF for it to go into full screen mode. 1. Create a – Flash File(ActionScript 3.0) 2. In the tool bar select the Rectangle Tool, and draw a rectangle on the stage. 3. [...]

  • ActionScript, Flash, Tutorials

    Posted on November 15th, 2009

    Written by Behrouz Pooladrag

    Tags

    actionscript 3 caurina tweener rotate, addTween, animation with tweening using as3.0, as2 caurina oncomplete params, as2 caurina transitions tutorials, as3 caurina, as3 caurina effects, as3 caurina rotation, as3 caurina tween rotation, as3 caurina tweener tutorials rotate, as3 other uses for tweener, as3 string encryption tutorial, as3 tweener, as3 tweener arguments, as3 tweener experiment, as3.0 class, caurina, caurina as3, caurina as3 tutorial, caurina bezier as3, caurina color transition, caurina oncomplete parameter, caurina oncomplete pass variable, caurina parameter, caurina transition blux as3 example, caurina transition types, caurina transitions, caurina transitions examples, caurina transitions fade in, caurina tutorial, caurina tween as3, caurina tween class, caurina tween class as3.0, caurina tweener, caurina tweener as3 color, caurina tweener class, caurina tweener color, caurina tweener for flex, caurina tweener parameters, caurina tweener proper arguments, caurina tweener tutorial param, caurina.transitions.tweener, change color using caurina tween, circle tweener, color movieclip caurina, courina tween, Delay, delay in caurina tweener class, fade examples in flex action script, flash banner transition twin as3, flash rotation as3 tweener, flash site tutorial with transition and preloader as3, flash, tweener x, flex actionscript 3 tween fade images caurina, free caurina tutorial, how to fade in fade out in caurina in as3, oncomplete caurina parame, onCompleteParams, rotate using caurina, transition, transition as3 caurina bounce, tutorial to use caurina in flash as3, tween caurina, tween caurina as3, tween caurina transition, tween for flash banners, Tweener, tweener as3 x 10, tweener class, tweener oncompleteparams, tweener parameter caurina, tweener rotation, tweener rotation examples, tweener tutorial, use caurina effect in flex, _color

    Using Caurina Tweener Class AS3

    Using Caurina Tweener Class AS3

    I enjoy to use in my flash projects the caurina tweener class, because it’s simple, elegant and flexible. You can use multiple properties in one transition without having problems, create complex animations with a few lines of code. If you’ll use the caurina tween you’ll have a better performance on the transitions relative to the [...]

  • ActionScript, Flash, Tutorials

    Posted on November 14th, 2009

    Written by Behrouz Pooladrag

    Tags

    actionscript 3 3d distortion tweener, addTween, AS2, as2 tweener scale, AS3, Class, faster tweener flash, Flash, setTimeScale, themechristmas2010, Tweener, tweener adobe air oncomplete, tweener class, web

    Tweener Class Tips!

    Tweener Class Tips!

    I’ve been using Tweener for almost an year now, and I thought I’d share a few quick and useful tips. Delayed Function call, or a Poor man’s timer AS3 has the Timer class which is handy, but sometimes you just need a quick “call this function in x seconds”. No need to instantiate an object, [...]

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