I’ve received feedback from some guys at FGL and so I decided it was time to release it as open source! After commenting each line of code as much as I could, after 2 weeks of bug-testing to remove some instability and after an afternoon coding some samples, I have here packed for you guys at the blog the v0.6b version!
As you can guess, it’s a varlet engine so it isn’t as stable as rigid-body engines like Box2D or Motor Engine, and the only real solid there is the particle primitive. Which is a small circle (how exciting!). But since your blog gets so many hits from all kinds of coders, I thought maybe (like with my other samples posted on your blog), some more skilled coder could improve it into something better! »
This is a demo completely developed with the engine:
Use arrow keys to navigate through the 10 samples.
Besides the engine itself, it’s a great example of solid OOP programming, with a lot of comments in the source code.
Download the source code.
source : http://www.emanueleferonato.com
You might also like
| Introducing Starling Framework What is Starling? If you want to explain briefly, Starling an open source framework (OpenSource) to develop... | AS3 Linking to External WebPages This tutorial will teach you how to use ActionScript 3.0 to link from your Flash project to another webpage using... | TweenLite Introduction AS3 Motion Myth For some reason lots of people seem to think that ActionScript animation creates smoother animation... | Connection speed with php One of the hardest script you can find in internet is the one that determines connection speed of a surfer visiting... |







