• Processing Revolution 3D in Flash

    Adobe MAX 2010 conference in the keynote for the new Flash Player capabilities introduced, the feature was long Flash platform developers were waiting for this feature …. With this feature, and Adobe Flash to create a revolution in the games, the path must go through to Adobe to continue to remain competitive in flash …

    Flash games always considered they were batch-style games and how they work and those who flash the flash player you know the limit of a Flash-style games are familiar with, even someone from a heavy flash game does not come! However, a few good games, but slightly had seen flash and could not go beyond reason to the low frame rate in exchange for creating complex scenes is concerned, prior to the conference in two major forms of the Flash game makers will be delivered to Flash Player :

    • lack of access to hardware acceleration
    • poor management of resources

    Molehill introducing the Adobe community developers have fixed bugs flash.

    What is a Molehill?

    Name the new Flash Player supports hardware acceleration (GPU) for the three-dimensional graphics in Flash as well as improved resource management. Possible thanks to a new low-level API exists to developers next Tuesday, such as engines Gun Alternative3D, Away3D and other developers can access the GPU more powerful high performance tools (performance) and actually produce a very large processing time cpu be removed from the shower.

    Companies with a picture different from nvidia GPU instead of CPU shows: the image right in exchange for more details see the use of GPU.

    If you want technical then look at the new API: before the flash was able to communicate only with the CPU (of course for programming three-dimensional) and why the Flash Player 10.1, which carry three-dimensional capabilities will enable was around thousands of triangles (triangle) speed 30Hz Drsanyh rendering but with API fresh introduced Flash Player can be hundreds times more than the amount of the previous (plus z-buffering) speed 60Hz per second in HD quality brought . API-based programming possible shading techniques (shader-base) provide.

    The following items can be associated with thanks to the GPU, will benefit from good quality:

    * Z-buffering
    * Stencil color buffer
    * Fragment and vertex shader
    * Cube texture
    * …

    This feature on Ron Flash and Adobe AIR TIME (Air) is applicable and the API needs to run on Windows version of Directx, Opengl on Mac, Linux and mobile platform is needed to Opengl ES.

    Video of Molehill information :

    Production Molehill

    Production Molehill 2

    MAX Racer – 3D Flash Game with P2P Multiplayer

    This entry was posted on Wednesday, December 15th, 2010 at 7:17 pm and is filed under Flash. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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