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Archive for "ActionScript"

  • ActionScript, Flash, Tutorials

    Posted on April 22nd, 2012

    Written by Behrouz Pooladrag

    Tags

    ActionScript 3.0, area of ​​a circle, color Get, convert decimal (Decimal) to hexadecimal (Hex), convert hexadecimal (Hex) to decimal (Decimal), Distance between two points, elastic, elliptical rotation formula, flexible transformation formula, formula, formula for rotation with the mouse, heart beats, inches formula, Mathematics, the bit (bit) color, the circumference (environment), the color, turning circle formula, Wave equation

    16 Formula Applied Mathematics in ActionScript 3.0

    16 Formula Applied Mathematics in ActionScript 3.0

    1. Distance between two points

  • ActionScript, Adobe AIR, Flash, Tutorials

    Posted on April 21st, 2012

    Written by Behrouz Pooladrag

    Tags

    2d, 3D, angrybirds, AS3, book, direct, Flash, framwork, Stage3D, Starling, wmode

    Introducing Starling Framework

    Introducing Starling Framework

    What is Starling? If you want to explain briefly, Starling an open source framework (OpenSource) to develop a new method Stage3D 2-D processing by the graphics card (GPU) does, is. What Straling applications? Perhaps the best application, we can construct two-dimensional games with very high efficiency and speed, with the characteristic use of hardware acceleration [...]

  • ActionScript, Adobe AIR, Flash, Free Downloads

    Posted on June 26th, 2011

    Written by Behrouz Pooladrag

    Tags

    Adobe AIR, Air, blog.flashbanneronline.com, Decompile, Encrypted, environment, GUI, interface, MochiDecrypt, mochidecrypter, Mochimedia, software

    Extract Swf file from Mochimedia Encrypted file – MochiDecrypter

    Extract Swf file from Mochimedia Encrypted file – MochiDecrypter

    Maybe your website mochimedia and services that meet you and maybe many games by this code, have seen you play, the method mochimedia emissions are primarily a perloader that, along with a symbol lock is… Perhaps we were already being protected. The software is now like a utility for Decompile files are locked with the [...]

  • ActionScript, Tutorials

    Posted on April 22nd, 2011

    Written by Behrouz Pooladrag

    Tags

    abstraction, classes, function, get, import, internal, Number, package, private, properties, protected, public, set, tot, trace

    Understanding OOP – Introduction

    Understanding OOP – Introduction

    Everything that has an instance name,is an Object. Each object inherits the properties and methods of its class. The Class is basically the “prototype” of an Object,and as such,you can have as many objects as you want from a single class. In AS3,we’ve two ways of creating objects,one is using the “new” keyword,and the other [...]

  • ActionScript, Flash

    Posted on April 14th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, Activate, AS3, Deactivate, Event.ACTIVATE, Event.DEACTIVATE, Flash, flash player, Optimization, originalFrameRate, stage.frameRate, standbyFrameRate, Tricks

    Flash Optimization – Activate & Deactivate Events

    Flash Optimization – Activate & Deactivate Events

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

  • ActionScript, Flash, Tutorials

    Posted on April 13th, 2011

    Written by Behrouz Pooladrag

    Tags

    addChild, addEventListener, as3 frame_constructed, contains, currentTarget, ENTER_FRAME, Event.ACTIVATE, Event.DEACTIVATE, EXIT_FRAME, FRAME_CONSTRUCTED, Freezing, freezing a movie clip in flash, Keyboard.LEFT, Keyboard.RIGHT, KeyboardEvent, keyCode, keyIsDown, Loader, loader class as3 stop movie, Objects, play(), removeChild, simply to play the movieclip in flash, Unfreezing, unloadAndStop, URLRequest

    Flash Optimization – Freezing And Unfreezing Objects

    Flash Optimization – Freezing And Unfreezing Objects

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

  • ActionScript, Adobe AIR, Flash, Tutorials

    Posted on April 11th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, Air, BitmapData, CPU-intensive, creation of a matching game with flash and as3, dispose();, disposeXML, disposexml air, Flash, flash player, freeing a sprite from memory as3, garbage collection, memory flash banner, null, Object, performance, references, Sprite, System, tot, totalMemory, XML

    Flash Optimization – Freeing Memory

    Flash Optimization – Freeing Memory

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

  • ActionScript, Flash, Tutorials

    Posted on April 10th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, AS3, beginFill, disposeSprite, drawCircle, Flash, getSprite, Object Pooling, Optimization, package, remove, removeChildAt, Sprite

    Flash Optimization – Object Pooling

    Flash Optimization – Object Pooling

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

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