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Posts Tagged with "beginFill"

  • ActionScript, Flash, Tutorials

    Posted on April 10th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, AS3, beginFill, disposeSprite, drawCircle, Flash, getSprite, Object Pooling, Optimization, package, remove, removeChildAt, Sprite

    Flash Optimization – Object Pooling

    Flash Optimization – Object Pooling

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

  • ActionScript, Flash, Tutorials

    Posted on January 25th, 2011

    Written by Behrouz Pooladrag

    Tags

    "as3 describetype", actionscript getchild, actionscript3 get first child, addChild, addChildAt, AS3, as3 get child at index, as3 get child by index, as3 get child by name, as3 get child index, as3 get childs index, as3 get index of child, as3 getchild, as3 getchild by occurrence name, as3 getchildby, as3 getchildbydepth, as3 sprite get child by name, Banner, beginFill, blog.flashbanneronline.com, coordinate, drawRect, dynamic actionscript 3 banner for flash website, flash as3 getchildby, flash as3 getchildindex, flash child index name as3, flash getchildindex, FlashBannerOnline.com, get child index as3, get child index by name as3, getchildbydepth, getChildIndex, getchildindex as3, getNextHighestDepth, graphics, index child as3, lineStyle, MovieClip, setChildIndex, Shape, Sprite, sprite getchild, sprite getchild by name, swapChildren, swapchildren as3

    Understanding ActionScript3 Manages Depths

    Understanding ActionScript3 Manages Depths

    This tutorial will explain you how to manage AS3 sprites and depths, and what’s changed from AS2 to AS3. In every Actionscript version, when two movieclips (or objects, shapes, texts…) overlap, the one with the greater depth stands in front of the other. You can think about depth as a Z coordinate. The first difference [...]

  • ActionScript, Flash, Tutorials

    Posted on October 21st, 2009

    Written by Behrouz Pooladrag

    Tags

    actionscript, addChild, Array, AS3, as3 alphabet firework, beginFill, behrouz pooladrag, draw, drawRect, endFill, Experiments, FileReference, Flash, flash banner tips and tricks, graphics, random, Tips, Tricks, tweenliteas3

    Tricks and Experiments , AS3 Tips

    Tricks and Experiments , AS3 Tips

    As you read each of the following descriptions, consider opening Flash, pasting the code into timeline script and testing the swf. FileReference.save() var file:FileReference = new FileReference(); stage.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); function onClick(evt:MouseEvent):void {file.save(“some text.\nsome more text”, “actionsnippet.txt”); } This is one of my favorite features of Flash 10. We can save any kind [...]

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