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Posts Tagged with "endFill"

  • ActionScript, Tutorials

    Posted on November 21st, 2009

    Written by Behrouz Pooladrag

    Tags

    107677#107677, actionscript 3 beginbitmapfill, actionscript 3 bitmap beginbitmapfill, actionscript 3.0 bitmapdata beginbitmapfill, alternative to beginbitmapfill, as3 bitmapdata to graphics, as3 package bitmapdata examples, beginBitmapFill, beginbitmapfill bitmapdata, beginbitmapfill example, BitmapData, bitmapdata in as3 drawing example, endFill, flash as3 bitmapdata, flash bitmap examples, flash bitmapdata example, flash bitmapdata tutorials, flash.display.BitmapData, graphics bitmapdata, how to "extend bitmapdata" class flash as3, Images, lineTo, php variables email as3 bitmap, send bitmap to php from as3 for emailing

    Sample BitmapData and Images

    Sample BitmapData and Images

    In AS3, you must give objects in the library class association in order to instantiate them with AS. If you don’t have a class for your bitmap (ie you don’t need to extends BitmapData with more methods) then you can type in a class name and Flash will automatically create one for you which will [...]

  • ActionScript, Flash, Tutorials

    Posted on October 21st, 2009

    Written by Behrouz Pooladrag

    Tags

    actionscript, addChild, Array, AS3, as3 alphabet firework, beginFill, behrouz pooladrag, draw, drawRect, endFill, Experiments, FileReference, Flash, flash banner tips and tricks, graphics, random, Tips, Tricks, tweenliteas3

    Tricks and Experiments , AS3 Tips

    Tricks and Experiments , AS3 Tips

    As you read each of the following descriptions, consider opening Flash, pasting the code into timeline script and testing the swf. FileReference.save() var file:FileReference = new FileReference(); stage.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); function onClick(evt:MouseEvent):void {file.save(“some text.\nsome more text”, “actionsnippet.txt”); } This is one of my favorite features of Flash 10. We can save any kind [...]

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