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Posts Tagged with "Flash"

  • ActionScript, Adobe AIR, Flash, Tutorials

    Posted on April 21st, 2012

    Written by Behrouz Pooladrag

    Tags

    2d, 3D, angrybirds, AS3, book, direct, Flash, framwork, Stage3D, Starling, wmode

    Introducing Starling Framework

    Introducing Starling Framework

    What is Starling? If you want to explain briefly, Starling an open source framework (OpenSource) to develop a new method Stage3D 2-D processing by the graphics card (GPU) does, is. What Straling applications? Perhaps the best application, we can construct two-dimensional games with very high efficiency and speed, with the characteristic use of hardware acceleration [...]

  • FlashBannerOnline

    Posted on June 25th, 2011

    Written by Behrouz Pooladrag

    Tags

    Banner, Flash, flashbanneronline, Oval Light, Template

    New templates Oval light added to flash banner online

    New templates Oval light added to flash banner online

    New template Oval Light Flash online banner added, you can now easily mold to your banner Select. An example of this banner you see below: For choosing this format as their banner templates follow the path below: step1 -> Banner Template BG -> Oval Light You can easily select the desired template collection templates available [...]

  • ActionScript, Flash

    Posted on April 14th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, Activate, AS3, Deactivate, Event.ACTIVATE, Event.DEACTIVATE, Flash, flash player, Optimization, originalFrameRate, stage.frameRate, standbyFrameRate, Tricks

    Flash Optimization – Activate & Deactivate Events

    Flash Optimization – Activate & Deactivate Events

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

  • ActionScript, Adobe AIR, Flash, Tutorials

    Posted on April 11th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, Air, BitmapData, CPU-intensive, creation of a matching game with flash and as3, dispose();, disposeXML, disposexml air, Flash, flash player, freeing a sprite from memory as3, garbage collection, memory flash banner, null, Object, performance, references, Sprite, System, tot, totalMemory, XML

    Flash Optimization – Freeing Memory

    Flash Optimization – Freeing Memory

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

  • ActionScript, Flash, Tutorials

    Posted on April 10th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, AS3, beginFill, disposeSprite, drawCircle, Flash, getSprite, Object Pooling, Optimization, package, remove, removeChildAt, Sprite

    Flash Optimization – Object Pooling

    Flash Optimization – Object Pooling

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

  • ActionScript, Adobe AIR, Flash, Tutorials

    Posted on April 9th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, AS3, Bitmap, BitmapData, fillRect, Flash, height, loop, Math.round, memory, memory flash banner, Objects, Optimization, Reusing, width

    Flash Optimization – Reusing Objects

    Flash Optimization – Reusing Objects

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

  • ActionScript, Adobe AIR, Flash, Tutorials

    Posted on April 6th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, Animation, AS3, Flash, getSize, memory, MovieClip, Optimization, Optimize, Sprite, timeline

    Flash Optimization – Display Objects

    Flash Optimization – Display Objects

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

  • ActionScript, Flash, Tutorials

    Posted on December 29th, 2010

    Written by Behrouz Pooladrag

    Tags

    3d tag cloud actionscript, actionscript, AS3, as3 current particles, as3 deleting a class from stage, as3 emitter2d, as3 particle around point, as3 particle class, as3 particle tutorial, as3 snowfall, as3 star particle, Banner, blog.flashbanneronline.com, Class, create a snow effect in actionscript 2.0, creating a flash light box in actionscript 2.0 tutorials, creating snow using actionscript 2.0, custom class addchild actionscript document, displayObjects, Emitter, Emitter2D, Flash, flash animation snow particules as3, flash as3 drift movie around, flash as3 particle tutorial, flash banner particles, flash flave physic tutorial, flash flint particles, flash particle flint, flash.geom.Point, FlashBannerOnline.com, Flint, flint as3 flash, flint particle tutorial, flint simple particle example, flintparticles, moving particles actionscript 3, Particle, particle effect menu online generator free, particle flash actionscript, particles flash banners, RadialDot, random particles source files, renderers, snow, snow actionscript, snow actionscript 3 remove stage, snow effect actionscript, tag cloud as3 place stage, transitionmanager.alltransitionsindone "in a class", varlet physic engine flave

    Creating snow with Flint Particle Class AS3

    Creating snow with Flint Particle Class AS3

    Getting Started Grab the source code, documentation and examples for the latest version of Flint. Either grab the current downloads of each or check out the latest code from the GitHub or Google Code repositories. Introduction This first tutorial will introduce the basics of Flint through a project to create a snow effect. Our effect [...]

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