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Posts Tagged with "memory flash banner"

  • ActionScript, Adobe AIR, Flash, Tutorials

    Posted on April 11th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, Air, BitmapData, CPU-intensive, creation of a matching game with flash and as3, dispose();, disposeXML, disposexml air, Flash, flash player, freeing a sprite from memory as3, garbage collection, memory flash banner, null, Object, performance, references, Sprite, System, tot, totalMemory, XML

    Flash Optimization – Freeing Memory

    Flash Optimization – Freeing Memory

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

  • ActionScript, Adobe AIR, Flash, Tutorials

    Posted on April 9th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, AS3, Bitmap, BitmapData, fillRect, Flash, height, loop, Math.round, memory, memory flash banner, Objects, Optimization, Reusing, width

    Flash Optimization – Reusing Objects

    Flash Optimization – Reusing Objects

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

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