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Posts Tagged with "package"

  • ActionScript, Tutorials

    Posted on April 22nd, 2011

    Written by Behrouz Pooladrag

    Tags

    abstraction, classes, function, get, import, internal, Number, package, private, properties, protected, public, set, tot, trace

    Understanding OOP – Introduction

    Understanding OOP – Introduction

    Everything that has an instance name,is an Object. Each object inherits the properties and methods of its class. The Class is basically the “prototype” of an Object,and as such,you can have as many objects as you want from a single class. In AS3,we’ve two ways of creating objects,one is using the “new” keyword,and the other [...]

  • ActionScript, Flash, Tutorials

    Posted on April 10th, 2011

    Written by Behrouz Pooladrag

    Tags

    actionscript, AS3, beginFill, disposeSprite, drawCircle, Flash, getSprite, Object Pooling, Optimization, package, remove, removeChildAt, Sprite

    Flash Optimization – Object Pooling

    Flash Optimization – Object Pooling

    Flash optimization is becoming increasing important & with alternative development tools that developers can use. We all have a responsibility to build Flash elements that are efficient as much as they are groundbreaking. As someone who feels responsible for the future of this great application, I am creating a Flash Optimization series that will help [...]

  • ActionScript, Flash, Tutorials

    Posted on September 7th, 2010

    Written by Behrouz Pooladrag

    Tags

    actionscript, AS3, Banner, Class, ECMAScript, Flash, FlashBannerOnline.com, package

    Using other types within ActionScript packages

    Using other types within ActionScript packages

    I was doing something, I forget what it was now, but it got me curious about functions defined in some of the flash player native packages. The flash.net, flash.profiler, flash.system, and flash.utils packages all have functions defined in the package itself rather than in a class as static methods. This got me wondering if it [...]

  • Flash, Tutorials

    Posted on October 9th, 2009

    Written by Behrouz Pooladrag

    Tags

    3d word activity in as3, actionscript, actionscript 3 counter, AS3, as3 fps counter, as3 seconds to counter, convert seconds to frames per second in as3, flash as3 fps memory, flash counter, as3, FPS, fps flash counter, Frame Pre Seconds, game, games, Memory Counter, package, tot

    AS3 FPS(Frame Pre Seconds) and Memory Counter

    AS3 FPS(Frame Pre Seconds) and Memory Counter

    One of my favorite class I used to include when developing games for flash is my FPS and Meory Counter Package. I use this to check my fps and memory consumption for my games. This helps to identify which of my methods I wrote is taxing the CPU or not. Simply import package to your [...]

  • Flash, Tutorials

    Posted on October 7th, 2009

    Written by Behrouz Pooladrag

    Tags

    actionscript, AS3, email, Flash, flash check email is valid, package, valid email check as3

    Check Valid Email in AS3

    Check Valid Email in AS3

    Where construction of forms in Flash is required to whether the email account is entered correctly or not do this there are many ways that we here are the two ways: Way 1 : package { public class EmailValidation { public static function check(email:String):Boolean { //Use Regular Expressions var pattern:RegExp = /(\w|[_.\-])+@((\w|-)+\.)+\w{2,4}+/; var result:Object = [...]

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